Sheep vs Wolf 2 mod GUIDE

 +Gallas


Группа: System Operator
Дата причоединения 25 de de 2011
Посты:2051
Отредактировано2 de de 2017 - 12:36+Gallas
shahji,
+Gallas wrote:
Known and not fixable bugs.... yet:
- Technologies cannot be stop at Wolf Cave and Yurt
- Player made forest tree is distinguishable by some way
- Player made forest tree not cutable by owner, have to delete it like other buildings
- Random map may place unfairly the terrain or objects
- Sheep can't right click TC/Market to drop resources

This was explained many many times: To make the Wolf Cave unattackable by all kind of damage, I had to make it into a special building, which have this negative effect what is NOT fixable.
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 agent6_t9


Группа: стандартный аккаунт
Дата причоединения 9 de de 2009
Посты:72
Размещено14 de de 2018 - 15:10
hi:)... i''m not pro... and only occasional player:D... i still, for the moment, regard svw as as fun map to play... on or off line... now it seems to me it will change to suit only the hard core gamers (?)
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 agent6_t9


Группа: стандартный аккаунт
Дата причоединения 9 de de 2009
Посты:72
Размещено14 de de 2018 - 15:16
... seems to me, if sheeps over powered then 3W vs 5S... would be more balanced???... silly idea but may just revive things :D
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 +Gallas


Группа: System Operator
Дата причоединения 25 de de 2011
Посты:2051
Размещено14 de de 2018 - 17:33
Smaller map makes it harder to play as sheep. Starting res also can give some better begin, but for both side. Set difficult to hardest, so gaia animals are more aggressive. More wolf may sounds easier, but keep in mind that means food is more spread so good locating is important or you will just slow down eachother.


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