Sheep vs Wolf 2 mod GUIDE

 +Gallas


Группа: System Operator
Дата причоединения 25 de de 2011
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Отредактировано2 de de 2017 - 12:36+Gallas
shahji,
+Gallas wrote:
Known and not fixable bugs.... yet:
- Technologies cannot be stop at Wolf Cave and Yurt
- Player made forest tree is distinguishable by some way
- Player made forest tree not cutable by owner, have to delete it like other buildings
- Random map may place unfairly the terrain or objects
- Sheep can't right click TC/Market to drop resources

This was explained many many times: To make the Wolf Cave unattackable by all kind of damage, I had to make it into a special building, which have this negative effect what is NOT fixable.
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 agent6_t9


Группа: стандартный аккаунт
Дата причоединения 9 de de 2009
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Размещено14 de de 2018 - 15:10
hi:)... i''m not pro... and only occasional player:D... i still, for the moment, regard svw as as fun map to play... on or off line... now it seems to me it will change to suit only the hard core gamers (?)
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 agent6_t9


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Размещено14 de de 2018 - 15:16
... seems to me, if sheeps over powered then 3W vs 5S... would be more balanced???... silly idea but may just revive things :D
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 +Gallas


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Дата причоединения 25 de de 2011
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Размещено14 de de 2018 - 17:33
Smaller map makes it harder to play as sheep. Starting res also can give some better begin, but for both side. Set difficult to hardest, so gaia animals are more aggressive. More wolf may sounds easier, but keep in mind that means food is more spread so good locating is important or you will just slow down eachother.
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 whywait


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Дата причоединения 27 de de 2016
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Отредактировано19 de de 2018 - 04:58whywait
I haven't played this game for over a year, but I had an idea when looking at this thread for old nostalgic purposes.

Why not make sheep cost food instead of gold? Seems quite funny that you would have to pay gold for more sheep. Might make survivability easier and less reliant on gold. You would probably have to tweak a few other things as well to balance out resources. It depends whether you want a game based on managing multiple sheep or one based on only a few. Let me know what you think.

Thanks for reading these comments.
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 +Gallas


Группа: System Operator
Дата причоединения 25 de de 2011
Посты:2354
Отредактировано19 de de 2018 - 13:13+Gallas
If sheep would cost food then the team would fight over market who can buy as much food at begin as can, leading the person who not found gold in really early game have no chance later. This is an unnecessary fight between allies what I not want.

But you gave me an idea: what if sheep would cost less gold from start, but every time you make one, it will cost more and more, but when it die the price go down?
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 whywait


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Отредактировано19 de de 2018 - 20:27whywait
If the price kept going up, that would be annoying, but I see how just a decrease in price would work. You just don't want it to get over populated; I'm guessing. Maybe just don't make it too ridiculously low.

I like your idea, I just don't see how it would work.
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 +Gallas


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Дата причоединения 25 de de 2011
Посты:2354
Размещено19 de de 2018 - 20:46
Let's say Sheep cost 600 gold at begin. You make one, next cost 800, if you make again then 1000 and going up like this endless. When one of your sheep dies, this prices goes down by 200 gold. If you lost all sheep, then you back again on 600 gold price.
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 whywait


Группа: стандартный аккаунт
Дата причоединения 27 de de 2016
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Отредактировано19 de de 2018 - 22:40whywait
I would like it better if it was say 500g per sheep all the way across, or cheaper, but I see how the other could be interesting too. I guess they would have to be tried.


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