Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Roulette Blood
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Upgraded Longbowman to Elite so it beats arbalest.
Many bug fixes.
Close to finishing beta testing.
Taking a break from map making its just not worth it anymore.
If someone could move post to competetion thread that would be good.
p3 tower warning bug
p6 auto selecting bug
added sounds for everything
adjusted some pop limits.
Thanks for those who test and gave feed back.
Grey messages not in colour.
Cleaned up disabled list now works properly.
Panic working correctly.
sabs now have +100 attack
Updated hints check original post.
Few bug fixes.
I think the pop problem still persists
If Berserks/Woads come in elite form, I think Jags should also come as elite
1-Something should be add to middle to avoid camping. I played a 4 players games and I alt-tab (afk) for 30 minutes. I had cavalry archer, so while I was not there, I just got feed until 14,000 foods. Then I bought ap/hp and killed then all. This is not normal.
2-There should be some level up for kills. For instance, upgrade units pack (with better units) at 200 kills, 400 kills, etc. until heros.
2. The chance factor is what makes the map unique it also gives a losing player a chance to come back. Adding upgrades for kills is the problem with every other blood map the leading player gets better units therefore more kills therefore better units ect. ect. Those games are typically already won in the first stages on the game.