Age of Empires II: The Conquerors > Игровые режимы > Sheep vs Wolf 2

Sheep vs Wolf 2

Gallas - 560 загрузки

SvsW2_logo.png
For more information about gameplay, tips and guides visit:http://www.voobly.com/forum/thread/235924
Gameplay video by: 44Quantum and ThenojokingMan
Contents:
1 Example random map -->

Example random map

(a large map with 8 players)
rm_small.PNG

Technical informations

Possible changes at next update
(listed here to discuss before it goes live, feel free to comment it)2.3.7 - Ai for Wolf and Sheep+2.3.7 - Sheep Ai is boring, talk or something2.3.7 - Wolf age up show in achievement tab2.3.7 - Alpha damage check (thanks for report to Sudipta)2.3.7 - Yurt for Wolf can show a Sheep tech there

Example random map

(a large map with 8 players)rm_small.PNG

Technical informations

Possible changes at next update
(listed here to discuss before it goes live, feel free to comment it)2.3.7 - Ai for Wolf and Sheep+2.3.7 - Sheep Ai is boring, talk or something2.3.7 - Wolf age up show in achievement tab2.3.7 - Alpha damage check (thanks for report to Sudipta)2.3.7 - Yurt for Wolf can show a Sheep tech there
Version log
Current version 2.3.6:2.3.6 - Back to the normal edition2.3.5 - Special Christmas Edition2.3.4 - The critical save-crash bug has been fixed! (huge thanks to scripter16)2.3.4 - Built Towers+WK and Built L. Towers are showed in achievement tab2.3.4 - Guardian no longer gives twice the 1.5x hp for towers2.3.4 - Minimal amount of cliffs has been increased (max is same)2.3.4 - Walls and Gates can be build on shallow2.3.4 - Claw fish and Poo Thrower moves faster2.3.4 - Fixed a typo at General civ's tech tree2.3.3 - Alpha Wolf's Breakthrough is fixed (thanks for report to MrGrim)2.3.3 - Spies for Wolf cost 2500 food instead of 20002.3.3 - Steel Skin made into two technology (+20/20 for 1500/2000 food)2.3.3 - All Wargs -5 melee armor2.3.3 - Keep got a new upgrade after Chemistry is researched too2.3.3 - Claw fish no longer get attacked by Sharks2.3.3 - Tigers no longer 1 hit Wargs2.3.2 - WvsW map should be less like an eating simulator2.3.2 - Resource settings in the WvsW map will adjust the number of animals instead of Wolf lives2.3.2 - UP1.5 - Food in Small fish is between 20-30 (default 20) instead of 20-402.3.2 - UP1.5 - Food in Large fish is between 40-60 (default 40) instead of 40-802.3.2 - Lion -20 armor, -20 attack, -150 hp and trained slower2.3.2 - Lion can be upgraded to Elite Lion for a lot of gold2.3.2 - Trading fishes -3% work rate2.3.2 - Claw fish cost reversed to 600 gold2.3.2 - Claw fish can hide (garrison) inside Reeds2.3.2 - Claw fish +5 armor and base damage increased to 20 from 152.3.2 - Crock base hp increased to 100 from 45 but pierce armor is restored to 252.3.2 - Crock cost 100 food instead of 752.3.2 - Crocks and Wargs can eat the Black Sheep and Turkey2.3.2 - Wargs and Elite Wargs cost 250 food instead of 2002.3.2 - Wargs and Elite Wargs +10 melee armor and 0.2 movement speed2.3.2 - Upgrading to Elite Warg cost 500 food instead of 4002.3.2 - Elite Warg can be upgraded to Super Warg for 1500 food2.3.2 - Steel Skin cost 2000 food and it's a Wolf upgrade instead for Wargs2.3.2 - Mega Wolf can be upgraded to Alpha Wolf for a lot of food2.3.2 - All upgrades in Yurt for Wolf will affect on all units2.3.2 - In Yurt the +10% HP for Sheep and units also increase buildings hp2.3.2 - Advanced Wolf killer gives +5 damage vs Wargs2.3.1 - Added one new map: WvsW (more info)2.3.1 - Few civ and team bonuses are changed (link)2.3.1 - Creating units in Wolf Cave is faster by 50%2.3.1 - One new technology for Wargs: Steel Skin (+40 melee armor)2.3.1 - Crock +5 base attack and pierce armor2.3.1 - Spies for Sheep cost 6000 gold instead of 50002.3.1 - Claw fish cost +200 gold2.3.1 - In future "UP1.5" will reference to a feature, which only work with the 1.5 UserPatch2.3.1 - UP1.5 - There is a chance the weather will be different2.3.1 - UP1.5 - Food in Small fish is between 20-40 (default 20)2.3.1 - UP1.5 - Food in Large fish is between 40-80 (default 40)2.3.1 - UP1.5 - Gold in Fools gold is between 1-1000 (default 1)2.3.1 - UP1.5 - Bonuses in tech tree are bold text2.3.1 - Elevation tiles-number is reduced2.3.1 - Sheep with Skull have same LoS as normal Sheep2.3.0 - New map options: no mega, no wonder, no skull2.3.0 - Two new rare Fish: Barracuda and Whale2.3.0 - Host can pick Resign and noResign Ai too2.3.0 - Map size adjust the number and length of cliffs2.3.0 - Less and smaller elevations generated by the map2.3.0 - Lots of new civ and team bonuses changed (thanks to PeterTheWolf and Mallow_)2.3.0 - Sheep base cost is 1000 gold instead of 15002.3.0 - Sheep base LoS increased from 4 to 52.3.0 - Town Center -1 range, but attack by default + have more hp and armor2.3.0 - Wolf killer got a new upgrade2.3.0 - Hawk not gives food, due to avoid a bug (thanks for report to PeterTheWolf)2.3.0 - Hawk have 100 hp instead of 1502.3.0 - Wall upgrades need more time to research2.3.0 - Two new animal in Yurt for Wolf2.3.0 - Hunger and Wolf LoS techs cost -50 food2.3.0 - Crock have a small extra damage vs Buildings and Walls/Gates2.3.0 - Crock have 25 base pierce armor instead of 102.2.6 - Save and Exit button is again available2.2.6 - Ai will automatically resign after 15 game minutes (thanks to PhantomRoad)2.2.6 - Dead white horse have correct name and -1 LoS2.2.6 - Flying dog +1 LoS2.2.6 - Crock cost 75 food instead of 1002.2.6 - Elite Warg upgrade cost 400 food instead of 4502.2.6 - Wound healing techs are twice more effective2.2.5 - Cliffs should generate more bases2.2.5 - Golds are more player specific, instead of spawning a lot in one place2.2.5 - Shark no longer should spawn on land [s
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Информация
Тип:
Changes Game Play
Название игры:
Загрузки:
560
Создан:
Gallas
Версия:
2.3.6
Allowed in Rated Games:
Нет
Download Size:
8.92 MB
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