Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > General CS Discussions > RCB Fair Mod Restored
[1]
Показано 1 - 14 из of 14 посты
1Пользователи(-ли)читают эту тему (За последние 30 минут)
0члены,1гости
0члены,1гости
What's popular right now:
Word Association (75 users)
AoKTS updates (56 users)
1.6 reward campaing (54 users)
CBA PathBlood 1.8.0 (54 users)
Photos of Voobly Players (26 users)
Public Beta - New Voobly Client ... (24 users)
Forgotten Empires 2.2 for Age of... (19 users)
Most active threads in past week:
1.6 not working with me anymore... (9 posts)
Setting up port forwarding in ro... (9 posts)
Error al lanzar la partida (5 posts)
Even another player faced a prob... (4 posts)
i can't play in new player (3 posts)
1.6 EASY SYNC ERROR (3 posts)
Idle TC and quick classical vs E... (3 posts)
Thank you.
Now don't change anything with out asking rcb players man.
we still need Rated RCB user mode ..
Not intended. I'll double check it.
Now don't change anything with out asking rcb players man.
No promises.
8.20.17
8.20.17
It's ok with me I will ow this ad well.
But you do know bringing cartel closer to pyramid does allow units ranged 8 to kill a player with powered units but it so so makes it hard to rush any archer civ
So now martels need 2 to 3 full pop rush to kill a archer civ.
Reverted.
Based on feedback I reduced stone cost slightly too.
I adjusted the palisade wall graphic too so you can see it through buildings. This will prevent the view exploit.