Hello Voobly Staff,


as I read in this modding guide regarding Mods on Voobly AoE, RoR, AoK, and AoC are allowed to add Strings to a modification using a language.ini.

On AoM otherwise editing or adding to the language.dll or rather xpacklanguage.dll Stringtables does not resolve in the file being shipped/downloaded when getting the modification, nor is a language.ini able to overwrite entries (thus probably also not able to add such).

Besides solving some String-Errors in the original game, like advancing through Helios resulting in a text saying one advanced through Atlas while the String Table does not provide any texts for advancing through Helios, adding strings to the language.dll would do a great job in helping explain what to expect from various technologies or units changed with a mod. Otherwise Modding might add functions which are not explained and thus not understandable without studying the changelog.


Was there a technical reason to not include Age of Mythology Modding to the Voobly-Mod-Language.ini-Behaviour, or could such a functionality be added? And if not, would allowing the shipping of the xpacklanguage.dll be possible, though it's a pretty bad solution for e.g. spanish installations being overwritten when playing with the mod?..


Greetings